Wrong Number by Siolfor the Jackal
Time Played: about 6 minutes
Overall Gameplay (9 / 13 points)
- Player Experience: 6/10
- Mechanical Polish: 3/3
Comments: This was a good bit of fun! Although I have to say that I was hoping for a slightly more challenging puzzle. The voice clips from calling different numbers on the phone would've been a great place to introduce additional hints! The phone battery slowly draining was a nice touch, but I'm still not sure if it hitting zero percent was a loss condition or not. I usually died before that happened. Speaking of which, the red borders on the screen were trying to tell me... something! I just didn't know what. Was I supposed to hide? I never really ended up hiding since that's boring and I honestly preferred dying to just sitting and waiting. I do wish that the stakes were higher somehow. Dying really wasn't an inconvenience so I became much less scared of it after the first time I died. I guess that's the tradeoff of making an escape-room-type game.
Theme Inclusion (6 / 6 points)
Comments: Can't get any better than this!
Overall Presentation (7.5 / 10 points)
- General Presentation: 4/4
- Quality of Graphics: 1.5/4
- Quality of Audio: 2/2
Comments: I loved the phone and the lighting system, but otherwise I thought this game was pretty visually weak. The solid greenish objects just looked like floor tiles rather than something I couldn't pass through. There was also no visual variation between rooms so it all kinda felt the same. Did I mention that I love how the phone was done?! It was perfectly executed top to bottom.
Final comments: I would've loved if this concept was taken a couple of steps further. But it's a plenty good entry as it stands!